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 Post subject: Re: Continuum Reboot
 Post Posted: Mon Dec 28, 2009 4:19 am 
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Folklore Hero
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QUANTUM! PLEASE STOP SPACING SO MUCH! IT MAKES THE PAGE TAKE LONGER TO LOAD FOR EVERYBODY! YOU COULD HAVE EASILY DONE THIS:

Yes!

I get to direct the technologically advanced, Centenarian, arrogant jerks!!!! Prepare for tea and slight incidents involving weapons discharge!


I don't mind being a super power or whatever. I could just have it to where they have a large industry leading to a large economy allowing them to make money while mass producing small warships.

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You frighten me.

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 Post subject: Re: Continuum Reboot
 Post Posted: Mon Dec 28, 2009 5:34 pm 
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Starship Captain
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Location: Looking through your window. Nice drapes.
I could join with the Eltor.

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 Post subject: Re: Continuum Reboot
 Post Posted: Tue Dec 29, 2009 4:17 am 
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Enlisted Grunt

Joined: Thu Jun 25, 2009 6:28 am
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Incredibly sorry for my absence. Finals and life and things...

I'm going to try and get the important details of the Providence done before Wednesday and then work my way back through the details for the Narmadi. Most of the things that made them powerful are still there: A raw material that replicates itself, heavy focus on mass production, and extensive knowledge of genetic manipulation, and the ability to survive where most others wouldn't.

One thing I'd like people to keep in mind, however, is to perhaps use nationalities instead of racial identities for creating your empires. All of my races are spread across several independent states. For example: The Corothians are split into the Narmadi and Providence, the Orok are politically fractured like humanity is on Earth, but some of the ones that are part of the NF will think of themselves as Narmadi first. Think about how a person would say they're American or what-not instead of replying that they're human.


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 Post subject: Re: Continuum Reboot
 Post Posted: Sun Jan 03, 2010 10:02 am 
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Joined: Tue Jun 23, 2009 12:58 am
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A draft of the N'Doro, containing enough information to begin RPing, will be up in a few minutes.

@ Dot: Do you want members of the Zalkern to still be part of the Narmadi, as they were in the future, or should I leave them offstage for now?


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 Post subject: Re: Continuum Reboot
 Post Posted: Thu Jan 07, 2010 6:03 pm 
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Enlisted Grunt

Joined: Thu Jun 25, 2009 6:28 am
Posts: 34
Since it's a complete reboot, leave 'em out for now.


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 Post subject: Re: Continuum Reboot
 Post Posted: Fri Jan 08, 2010 11:02 pm 
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concerning the noobie races, how would they fit in to this whole rapidly evolving universe of violent and industrialist empires.

The Kao'Ud are certainly a force to be reckoned with, but at the same time they don't have the population to truly make a powerful military force.

Where would they fit in this galaxy, and what would their role most likely be?

( Medical traders, xenophobic jerks, independent empire with tons of good tech, drawing really bad attention from medically deprived races ( Spartusi, dare I say), or just a small power force with the ability to draw an alliance to a "big daddy" style race. ( Bioshock reference acknowledged) )

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 Post subject: Re: Continuum Reboot
 Post Posted: Sat Jan 09, 2010 12:46 pm 
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I might complete the Silitaran if I ever get the time. They're a technologically-primitive silicon-based race. They're quite advanced on the ground, but have next to nothing in space. Their terraforming technology is quite good, considering their food source (rocks containing silicon) doesn't generate very quickly naturally. Generally, they're very nice, but they will defend themselves ferociously if provoked. They're not much good in ranged combat, but they're absolutely deadly in close, confined spaces, since they mostly live in underground tunnels.

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 Post subject: Re: Continuum Reboot
 Post Posted: Sat Jan 09, 2010 8:45 pm 
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Revered Emperor
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Location: You don't need a weatherman to know which way the wind blows.
I have to apologize for my failure to get this going during winter break. I'm starting classes again this week, and packing to head back to my dorm now so I won't be able to do anything very involved until next week. However, I will try to post my races this weekend or sometime this week. The Syrictha are pretty much done, except for some obsolete references and a little bit of de-powering. The Arkani have a bit more holes, but it's good enough to post.

Until then, what's the detailed story we're going with? Will the Omerta even exist in this reboot (because they didn't show up until a few years after the CW)? Who exactly is going to commit to joining this thing, and who is more iffy about involvement?

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 Post subject: Re: Continuum Reboot
 Post Posted: Sun Jan 10, 2010 5:47 am 
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I am solid on making this thing happen...the initial storyline that me and hopefully dot will be working with is the dynamics of the war between the narmadi and providence. The Omerta will exist in so far as a NPC race which will seem to be disconnected to the rest of the player races by vague remoteness...in line with ymgir's wishes they will be a han soloish race which I'm inferring to mean they will be visible primarily as an organized criminal group within the domain of the other powers.

@quantum: I have no problems with that given two conditions,
1. The Kao'ud are positioned in close proximity to Spartusi tribal space in the remote mid to outer rim area

2. The kau'ud will be subject to frequent bloody raids by Spartusi tribes...because the Spartusi have a generlized hatred for those races which have not earned their respect.

@Aeo, that stuff I sent you and dot is the working introduction, work the meeting between the spartusi chief and narmadi diplonat as you see fit.


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 Post subject: Re: Continuum Reboot
 Post Posted: Sun Jan 10, 2010 7:41 am 
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Revered Emperor
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Location: You don't need a weatherman to know which way the wind blows.
The Fifth Horseman wrote:
I am solid on making this thing happen...the initial storyline that me and hopefully dot will be working with is the dynamics of the war between the narmadi and providence. The Omerta will exist in so far as a NPC race which will seem to be disconnected to the rest of the player races by vague remoteness...in line with ymgir's wishes they will be a han soloish race which I'm inferring to mean they will be visible primarily as an organized criminal group within the domain of the other powers.


For that to work, the Omerta would have to either not be a race in and of itself (which is kind of appealing; humans weren't meant for the Continuum) or an extremely small and likely nomadic race. That said, I can definitely see some interesting plots, if the Omerta were to be the Han Solo to the Felarian's Hutt (e.g., a Rancor/Sarlacc scenes).

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 Post subject: Re: Continuum Reboot
 Post Posted: Sun Jan 10, 2010 8:26 pm 
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Starship Captain
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Location: Looking through your window. Nice drapes.
As I've said before, I'll join with the Eltor, although it may be difficult for me to participate very well as I have no idea what you guys are talking about.

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 Post subject: Re: Continuum Reboot
 Post Posted: Mon Jan 11, 2010 5:28 am 
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Aeolus wrote:
The Fifth Horseman wrote:
I am solid on making this thing happen...the initial storyline that me and hopefully dot will be working with is the dynamics of the war between the narmadi and providence. The Omerta will exist in so far as a NPC race which will seem to be disconnected to the rest of the player races by vague remoteness...in line with ymgir's wishes they will be a han soloish race which I'm inferring to mean they will be visible primarily as an organized criminal group within the domain of the other powers.


For that to work, the Omerta would have to either not be a race in and of itself (which is kind of appealing; humans weren't meant for the Continuum) or an extremely small and likely nomadic race. That said, I can definitely see some interesting plots, if the Omerta were to be the Han Solo to the Felarian's Hutt (e.g., a Rancor/Sarlacc scenes).


as I saw it, the Omerta would be a multiracial middleweight postpunic romanesque republic bogged by a topheavy ineffectual bureaucracy plagued by Byzantine politics, so as a NPC they would be left alone but could still function to expedite plot whilist being viable should ymgir decide to jump in later. The Felarians would function much like the Fetts while politically being similar to the Gauls; thereby consuming much of the Omertan governmen's attention.

Example of Omertan characyer function in plotline:

Ramius walks into a Meomix Syndicate office on X providence world with a ferocious-looking mangy tendarin tribe Spartusi SUDF Captain Golani. After smooth talking the receptionist and convincing her that, no the ape really doesn't know how to use the machinegun in it's hands, he escorts Golani to ameeting with Underbosses to arrange for transport of a company of Spartusi soldiers to corot to mount an insane rescue mission. Once meeting with the underbosses, Ramius is held at gunpoint and is about to be executed, but Golani unleashes himself and plugs the would be executioner full of holes. Negotiations continue...


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 Post subject: Re: Continuum Reboot
 Post Posted: Wed Jan 13, 2010 9:08 pm 
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Enlisted Grunt

Joined: Thu Jun 25, 2009 6:28 am
Posts: 34
Considering the way the reboot Providence will function, the Felarians would probably find a strong presence in their space. Right now, I am trying to scrape out a light general history to give you all an idea of what dealing with them will be like. The Narmadi are much more detailed...

I may just decide to make the stuff up as we go in the RP and post it in the racial thread.


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 Post subject: Re: Continuum Reboot
 Post Posted: Mon Jan 18, 2010 7:41 pm 
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Private Trader

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We're going to have to postpone this for two weeks, I'm in the midst of airlift operations to Cap Hatien, Les Cayes, and Jeremie and wont be able to even think about this until I'm back in the States for longer than 15 minutes to grab parts for my plane...


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 Post subject: Re: Continuum Reboot
 Post Posted: Thu Feb 11, 2010 2:54 pm 
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Joined: Mon Jun 01, 2009 12:35 am
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ok, it's time to get the ball rolling, I'll have the intro bit up tomorrow for this, lets get this thing rolling!


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